Debugger.Frame¶
A Debugger.Frame
instance represents a visible stack frame. Given a
Debugger.Frame
instance, you can find the script the frame is executing,
walk the stack to older frames, find the lexical environment in which the
execution is taking place, and so on.
For a given Debugger
instance, SpiderMonkey creates
only one Debugger.Frame
instance for a given visible frame. Every handler
method called while the debuggee is running in a given frame is given the
same frame object. Similarly, walking the stack back to a previously
accessed frame yields the same frame object as before. Debugger code can
add its own properties to a frame object and expect to find them later, use
==
to decide whether two expressions refer to the same frame, and so on.
(If more than one Debugger
instance is debugging the
same code, each Debugger
gets a separate
Debugger.Frame
instance for a given frame. This allows the code using
each Debugger
instance to place whatever properties it
likes on its Debugger.Frame
instances, without worrying about interfering
with other debuggers.)
When the debuggee pops a stack frame (say, because a function call has
returned or an exception has been thrown from it), the Debugger.Frame
instance referring to that frame becomes inactive: its onStack
property
becomes false
, and accessing its many properties or calling its methods
throws an exception. Note that frames only become inactive at times that
are predictable for the debugger: when the debuggee runs, or when the
debugger removes frames from the stack itself.
Visible Frames¶
When inspecting the call stack, Debugger
does not
reveal all the frames that are actually present on the stack: while it does
reveal all frames running debuggee code, it omits frames running the
debugger’s own code, and omits most frames running non-debuggee code. We
call those stack frames a Debugger
does reveal
visible frames.
A frame is a visible frame if any of the following are true:
it is running debuggee code;
its immediate caller is a frame running debuggee code; or
it is a
"debugger"
frame, representing the continuation of debuggee code invoked by the debugger.
The “immediate caller” rule means that, when debuggee code calls a non-debuggee function, it looks like a call to a primitive: you see a frame for the non-debuggee function that was accessible to the debuggee, but any further calls that function makes are treated as internal details, and omitted from the stack trace. If the non-debuggee function eventually calls back into debuggee code, then those frames are visible.
(Note that the debuggee is not considered an “immediate caller” of handler methods it triggers. Even though the debuggee and debugger share the same JavaScript stack, frames pushed for SpiderMonkey’s calls to handler methods to report events in the debuggee are never considered visible frames.)
Invocation Functions and “debugger” Frames¶
An invocation function is any function in this interface that allows
the debugger to invoke code in the debuggee:
Debugger.Object.prototype.call
, Debugger.Frame.prototype.eval
, and so
on.
While invocation functions differ in the code to be run and how to pass values to it, they all follow this general procedure:
Let older be the youngest visible frame on the stack, or
null
if there is no such frame. (This is never one of the the debugger’s own frames; those never appear asDebugger.Frame
instances.)Push a
"debugger"
frame on the stack, with older as itsolder
property.Invoke the debuggee code as appropriate for the given invocation function, with the
"debugger"
frame as its continuation. For example,Debugger.Frame.prototype.eval
pushes an"eval"
frame for code it runs, whereasDebugger.Object.prototype.call
pushes a"call"
frame.When the debuggee code completes, whether by returning, throwing an exception or being terminated, pop the
"debugger"
frame, and return an appropriate completion value from the invocation function to the debugger.
When a debugger calls an invocation function to run debuggee code, that
code’s continuation is the debugger, not the next debuggee code frame.
Pushing a "debugger"
frame makes this continuation explicit, and makes it
easier to find the extent of the stack created for the invocation.
Suspended Frames¶
Some frames can be suspended.
When a generator yield
s a value, or when an async function await
s a
value, the current frame is suspended and removed from the stack, and
other JS code has a chance to run. Later (if the await
ed promise
becomes resolved, for example), SpiderMonkey will resume the frame. It
will be put back onto the stack, and execution will continue where it
left off. Only generator and async function call frames can be suspended
and resumed.
Currently, a frame’s onStack
property is false
while it’s suspended
(bug 1448880).
SpiderMonkey uses the same Debugger.Frame
object each time a generator
or async function call is put back onto the stack. This means that the
onStep
handler can be used to step over yield
and await
.
The frame.onPop
handler is called each time a frame is suspended, and
the Debugger.onEnterFrame
handler is called each time a frame is
resumed. (This means these events can fire multiple times for the same
Frame
object, which is odd, but accurately conveys what’s happening.)
The completion value passed to the frame.onPop
handler for a suspension
contains additional properties to clarify what’s going on. See the documentation
for completion values for details.
Stepping Into Generators: The “Initial Yield”¶
When a debuggee generator is called, something weird happens. The
.onEnterFrame
hook fires, as though we’re stepping into the generator.
But the code inside the generator doesn’t run. Instead it immediately
returns. Then we sometimes get another .onEnterFrame
event for the
same generator. What’s going on?
To explain this, we first have to describe how generator calls work, according to the ECMAScript language specification. Note that except for step 3, it’s exactly like a regular function call.
An “execution context” (what we call a
Frame
) is pushed to the stack.An environment is created (for arguments and local variables). Argument-default-value-expressions, if any, are evaluated.
A generator object is created, initially suspended at the start of the generator body.
The stack frame is popped, and the generator object is returned to the caller.
The JavaScript engine actually carries out these steps, in this order. So when a debuggee generator is called, here’s what you’ll observe:
The
debugger.onEnterFrame
hook fires.The debugger can step through the argument-default-value code, if any.
The body of the generator does not run yet. Instead, a generator object is created and suspended (which does not fire any debugger events).
The
frame.onPop
hook fires, with a completion value of{return:
(the new generator object)}
.
In SpiderMonkey, this process of suspending and returning a new generator object is called the “initial yield”.
If the caller then uses the generator’s .next()
method, which may or
may not happen right away depending on the debuggee code, the suspended
generator will be resumed, firing .onEnterFrame
again.
Accessor Properties of the Debugger.Frame Prototype Object¶
A Debugger.Frame
instance inherits the following accessor properties from
its prototype:
type
¶
A string describing what sort of frame this is:
"call"
: a frame running a function call. (We may not be able to obtain frames for calls to host functions.)"eval"
: a frame running code passed toeval
."global"
: a frame running global code (JavaScript that is neither of the above)."module"
: a frame running code at the top level of a module."wasmcall"
: a frame running a WebAssembly function call."debugger"
: a frame for a call to user code invoked by the debugger (see theeval
method below).
Accessing this property will throw if .terminated == true
.
implementation
¶
A string describing which tier of the JavaScript engine this frame is executing in:
"interpreter"
: a frame running in the interpreter."baseline"
: a frame running in the unoptimizing, baseline JIT."ion"
: a frame running in the optimizing JIT."wasm"
: a frame running in WebAssembly baseline JIT.
Accessing this property will throw if .onStack == false
.
this
¶
The value of this
for this frame (a debuggee value). For a wasmcall
frame, this property throws a TypeError
.
Accessing this property will throw if .terminated == true
.
older
¶
The Debugger.Frame
for the next-older visible frame, in which control will
resume when this frame completes. If there is no older frame, this is null
.
If there an explicitly inserted asynchronous stack trace above this frame,
this is null
, since the explicit saved frame takes priority.
If this frame is a suspended generator or async call, this will also be null
.
Accessing this property will throw if .terminated == true
.
olderSavedFrame
¶
If this frame has no older
frame, this field may hold a SavedFrame
object representing the saved asynchronous stack that triggered execution of
this Debugger.Frame
instance.
Accessing this property will throw if .terminated == true
.
onStack
¶
True if the frame this Debugger.Frame
instance refers to is still on
the stack; false if it has completed execution or been popped in some other way.
Note that this property may be accessed regardless of what state the frame is
in, so it can be used to verify whether it is safe to access other properties
that require an on-stack frame.
terminated
¶
True if the frame this Debugger.Frame
instance refers to will never run
again; false if it is on-stack or is a suspended generator/async call that
may be resumed later. Note that this property may be accessed regardless of
what state the frame is in, so it can be used to verify whether it is safe to
access other properties that require a non-terminated frame.
script
¶
The script being executed in this frame (a Debugger.Script
instance), or null
on frames that do not represent calls to debuggee
code. On frames whose callee
property is not null, this is equal to
callee.script
.
Accessing this property will throw if .terminated == true
.
offset
¶
The offset of the bytecode instruction currently being executed in
script
, or undefined
if the frame’s script
property is null
.
For a wasmcall
frame, this property throws a TypeError
.
If this is used on a suspended function frame, the offset will reference the offset where the frame will be resumed.
Accessing this property will throw if .terminated == true
.
environment
¶
The lexical environment within which evaluation is taking place (a
Debugger.Environment
instance), or null
on frames
that do not represent the evaluation of debuggee code, like calls
non-debuggee functions, host functions or "debugger"
frames.
Accessing this property will throw if .terminated == true
.
callee
¶
The function whose application created this frame, as a debuggee value,
or null
if this is not a "call"
frame.
Accessing this property will throw if .terminated == true
.
constructing
¶
True if this frame is for a function called as a constructor, false otherwise.
Accessing this property will throw if .terminated == true
.
arguments
¶
The arguments passed to the current frame, or null
if this is not a
"call"
frame. When non-null
, this is an object, allocated in the
same global as the debugger, with Array.prototype
on its prototype
chain, a non-writable length
property, and properties whose names are
array indices. Each property is a read-only accessor property whose
getter returns the current value of the corresponding parameter. When
the referent frame is popped, the argument value’s properties’ getters
throw an error.
Accessing this property will throw if .onStack == false
.
asyncPromise
¶
If the frame is not an async (generator) function, this will be undefined
.
For async functions, this will be a Debugger.Object
whose referent
is the promise for async function call’s return value. Note that this
property will be null
if the value is accessed during onEnterFrame
,
since the promise doesn’t exist yet at that point.
For async generator functions, this will be a Debugger.Object
whose referent is the promise for the current iteration’s “value”+”done” object,
which will be resolved when the generator next throws/yields/returns.
Note that this will be null
if the value is accessed during the initial
generator onEnterFrame
/onPop
(before the first .next
call),
since there is no promise yet at that point.
Accessing this property will throw if .terminated == true
.
Handler Methods of Debugger.Frame Instances¶
Each Debugger.Frame
instance inherits accessor properties holding handler
functions for SpiderMonkey to call when given events occur in the frame.
Calls to frames’ handler methods are cross-compartment, intra-thread calls: the call takes place in the thread to which the frame belongs, and runs in the compartment to which the handler method belongs.
Debugger.Frame
instances inherit the following handler method properties:
onStep
¶
This property must be either undefined
or a function. If it is a
function, SpiderMonkey calls it when execution in this frame makes a
small amount of progress, passing no arguments and providing this
Debugger.Frame
instance as the this
value. The function should
return a resumption value specifying how the debuggee’s execution
should proceed.
What constitutes “a small amount of progress” varies depending on the implementation, but it is fine-grained enough to implement useful “step” and “next” behavior.
If multiple Debugger
instances each have
Debugger.Frame
instances for a given stack frame with onStep
handlers set, their handlers are run in an unspecified order. If any
onStep
handler forces the frame to return early (by returning a
resumption value other than undefined
), any remaining debuggers’
onStep
handlers do not run.
This property is ignored on frames that are not executing debuggee
code, like "call"
frames for calls to host functions and "debugger"
frames.
Accessing and reassigning this property is allowed independent of whether or not the frame is currently on-stack/suspended/terminated.
onPop
¶
This property must be either undefined
or a function. If it is a function,
SpiderMonkey calls it just before this frame is popped or suspended, passing
a completion value indicating the reason, and providing this
Debugger.Frame
instance as the this
value. The function should return a
resumption value indicating how execution should proceed. On newly
created frames, this property’s value is undefined
.
When this handler is called, this frame’s current execution location, as
reflected in its offset
and environment
properties, is the operation
which caused it to be unwound. In frames returning or throwing an exception,
the location is often a return or a throw statement. In frames propagating
exceptions, the location is a call. In generator or async function frames,
the location may be a yield
or await
expression.
When an onPop
call reports the completion of a construction call
(that is, a function called via the new
operator), the completion
value passed to the handler describes the value returned by the
function body. If this value is not an object, it may be different from
the value produced by the new
expression, which will be the value of
the frame’s this
property. (In ECMAScript terms, the onPop
handler
receives the value returned by the [[Call]]
method, not the value
returned by the [[Construct]]
method.)
When a debugger handler function forces a frame to complete early, by
returning a { return:... }
, { throw:... }
, or null
resumption
value, SpiderMonkey calls the frame’s onPop
handler, if any. The
completion value passed in this case reflects the resumption value that
caused the frame to complete.
When SpiderMonkey calls an onPop
handler for a frame that is throwing
an exception or being terminated, and the handler returns undefined
,
then SpiderMonkey proceeds with the exception or termination. That is,
an undefined
resumption value leaves the frame’s throwing and
termination process undisturbed.
If multiple Debugger
instances each have
Debugger.Frame
instances for a given stack frame with onPop
handlers set, their handlers are run in an unspecified order. The
resumption value each handler returns establishes the completion value
reported to the next handler.
The onPop
handler is typically called only once for a given
Debugger.Frame
, after which the frame becomes inactive. However, in the
case of generators and async functions, onPop
fires
each time the frame is suspended.
This handler is not called on "debugger"
frames. It is also not called
when unwinding a frame due to an over-recursion or out-of-memory
exception.
Accessing and reassigning this property is allowed independent of whether or not the frame is currently on-stack/suspended/terminated.
Function Properties of the Debugger.Frame Prototype Object¶
The functions described below may only be called with a this
value
referring to a Debugger.Frame
instance; they may not be used as
methods of other kinds of objects.
eval(code, [options])
¶
Evaluate code in the execution context of this frame, and return
a completion value describing how it completed. Code is a
string. If this frame’s environment
property is null
or type
property
is wasmcall
, throw a TypeError
. All extant handler methods, breakpoints,
and so on remain active during the call. This function follows the
invocation function conventions.
Code is interpreted as strict mode code when it contains a Use Strict Directive, or the code executing in this frame is strict mode code.
If code is not strict mode code, then variable declarations in
code affect the environment of this frame. (In the terms used by
the ECMAScript specification, the VariableEnvironment
of the
execution context for the eval code is the VariableEnvironment
of the
execution context that this frame represents.) If implementation
restrictions prevent SpiderMonkey from extending this frame’s
environment as requested, this call throws an Error exception.
If given, options should be an object whose properties specify
details of how the evaluation should occur. The eval
method
recognizes the following properties:
url
The filename or URL to which we should attribute code. If this property is omitted, the URL defaults to
"debugger eval code"
.lineNumber
The line number at which the evaluated code should be claimed to begin within url.
Accessing this property will throw if .onStack == false
.
evalWithBindings(code, bindings, [options])
¶
Like eval
, but evaluate code in the environment of this frame,
extended with bindings from the object bindings. For each own
enumerable property of bindings named name whose value is
value, include a variable in the environment in which
code is evaluated named name, whose value is
value. Each value must be a debuggee value. (This is not
like a with
statement: code may access, assign to, and delete
the introduced bindings without having any effect on the
bindings object.)
This method allows debugger code to introduce temporary bindings that are visible to the given debuggee code and which refer to debugger-held debuggee values, and do so without mutating any existing debuggee environment.
Note that, like eval
, declarations in the code passed to
evalWithBindings
affect the environment of this frame, even as that
environment is extended by bindings visible within code. (In the
terms used by the ECMAScript specification, the VariableEnvironment
of the execution context for the eval code is the VariableEnvironment
of the execution context that this frame represents, and the
bindings appear in a new declarative environment, which is the
eval code’s LexicalEnvironment
.) If implementation restrictions
prevent SpiderMonkey from extending this frame’s environment as
requested, this call throws an Error
exception.
The options argument is as for
Debugger.Frame.prototype.eval
, described above.
Also like eval
, if this frame’s environment
property is null
or
type
property is wasmcall
, throw a TypeError
.
Note: If this method is called on an object whose owner Debugger object has an onNativeCall handler, only hooks on objects associated with that debugger will be called during the evaluation.
Accessing this property will throw if .onStack == false
.