HTTP Server for Unit Tests¶
This page describes the JavaScript implementation of an
HTTP server located in netwerk/test/httpserver/
.
Server Functionality¶
Here are some of the things you can do with the server:
map a directory of files onto an HTTP path on the server, for an arbitrary number of such directories (including nested directories)
define custom error handlers for HTTP error codes
serve a given file for requests for a specific path, optionally with custom headers and status
define custom “CGI” handlers for specific paths using a JavaScript-based API to create the response (headers and actual content)
run multiple servers at once on different ports (8080, 8081, 8082, and so on.)
This functionality should be more than enough for you to use it with any test which requires HTTP-provided behavior.
Where You Can Use It¶
The server is written primarily for use from xpcshell
-based
tests, and it can be used as an inline script or as an XPCOM component. The
Mochitest framework also uses it to serve its tests, and
reftests
can optionally use it when their behavior is dependent upon specific
HTTP header values.
Ways You Might Use It¶
application update testing
cross-“server” security tests
cross-domain security tests, in combination with the right proxy settings (for example, using Proxy AutoConfig)
tests where the behavior is dependent on the values of HTTP headers (for example, Content-Type)
anything which requires use of files not stored locally
open-id : the users could provide their own open id server (they only need it when they’re using their browser)
micro-blogging : users could host their own micro blog based on standards like RSS/Atom
rest APIs : web application could interact with REST or SOAP APIs for many purposes like : file/data storage, social sharing and so on
download testing
Using the Server¶
The best and first place you should look for documentation is
netwerk/test/httpserver/nsIHttpServer.idl
. It’s extremely
comprehensive and detailed, and it should be enough to figure out how to
make the server do what you want. I also suggest taking a look at the
less-comprehensive server
README,
although the IDL should usually be sufficient.
Running the Server¶
From test suites, the server should be importable as a testing-only JS module:
ChromeUtils.import("resource://testing-common/httpd.js");
Once you’ve done that, you can create a new server as follows:
let server = new HttpServer(); // Or nsHttpServer() if you don't use ChromeUtils.import.
server.registerDirectory("/", nsILocalFileForBasePath);
server.start(-1); // uses a random available port, allows us to run tests concurrently
const SERVER_PORT = server.identity.primaryPort; // you can use this further on
// and when the tests are done, most likely from a callback...
server.stop(function() { /* continue execution here */ });
You can also pass in a numeric port argument to the start()
method,
but we strongly suggest you don’t do it. Using a dynamic port allow us
to run your test in parallel with other tests which reduces wait times
and makes everybody happy. If you really have to use a hardcoded port,
you will have to annotate your test in the xpcshell manifest file with
run-sequentially = REASON
.
However, this should only be used as the last possible option.
Note
You must make sure to stop the server (the last line above) before your test completes. Failure to do so will result in the “XPConnect is being called on a scope without a Components property” assertion, which will cause your test to fail in debug builds, and you’ll make people running tests grumbly because you’ve broken the tests.
Debugging Errors¶
The server’s default error pages don’t give much information, partly
because the error-dispatch mechanism doesn’t currently accommodate doing
so and partly because exposing errors in a real server could make it
easier to exploit them. If you don’t know why the server is acting a
particular way, edit
httpd.js
and change the value of DEBUG
to true
. This will cause the
server to print information about the processing of requests (and errors
encountered doing so) to the console, and it’s usually not difficult to
determine why problems exist from that output. DEBUG
is false
by
default because the information printed with it set to true
unnecessarily obscures tinderbox output.
Header Modification for Files¶
The server supports modifying the headers of the files (not request
handlers) it serves. To modify the headers for a file, create a sibling
file with the first file’s name followed by ^headers^
. Here’s an
example of how such a file might look:
HTTP 404 I want a cool HTTP description!
Content-Type: text/plain
The status line is optional; all other lines specify HTTP headers in the
standard HTTP format. Any line ending style is accepted, and the file
may optionally end with a single newline character, to play nice with
Unix text tools like diff
and hg
.
SJS: Server-Side Scripts¶
Support for server-side scripts is provided through the SJS mechanism.
Essentially an SJS is a file with a particular extension, chosen by the
creator of the server, which contains a function with the name
handleRequest
which is called to determine the response the server
will generate. That function acts exactly like the handle
function
on the nsIHttpRequestHandler
interface. First, tell the server what
extension you’re using:
const SJS_EXTENSION = "cgi";
server.registerContentType(SJS_EXTENSION, "sjs");
Now just create an SJS with the extension cgi
and write whatever you
want. For example:
function handleRequest(request, response)
{
response.setStatusLine(request.httpVersion, 200, "OK");
response.write("Hello world! This request was dynamically " +
"generated at " + new Date().toUTCString());
}
Further examples may be found in the Mozilla source
tree
in existing tests. The request object is an instance of
nsIHttpRequest
and the response is a nsIHttpResponse
.
Please refer to the IDL
documentation <https://searchfox.org/mozilla-central/source/netwerk/test/httpserver/nsIHttpServer.idl>
for more details.
Storing Information Across Requests¶
HTTP is basically a stateless protocol, and the httpd.js server API is for the most part similarly stateless. If you’re using the server through the XPCOM interface you can simply store whatever state you want in enclosing environments or global variables. However, if you’re using it through an SJS your request is processed in a near-empty environment every time processing occurs. To support stateful SJS behavior, the following functions have been added to the global scope in which a SJS handler executes, providing a simple key-value state storage mechanism:
/*
* v : T means v is of type T
* function A() : T means A() has type T
*/
function getState(key : string) : string
function setState(key : string, value : string)
function getSharedState(key : string) : string
function setSharedState(key : string, value : string)
function getObjectState(key : string, callback : function(value : object) : void) // SJS API, XPCOM differs, see below
function setObjectState(key : string, value : object)
A key is a string with arbitrary contents. The corresponding value is
also a string, for the non-object-saving functions. For the
object-saving functions, it is (wait for it) an object, or also
null
. Initially all keys are associated with the empty string or
with null
, depending on whether the function accesses string- or
object-valued storage. A stored value persists across requests and
across server shutdowns and restarts. The state methods are available
both in SJS and, for convenience when working with the server both via
XPCOM and via SJS, XPCOM through the nsIHttpServer
interface. The
variants are designed to support different needs.
Warning
Warning: Be careful using state: you, the user, are responsible for synchronizing all uses of state through any of the available methods. (This includes the methods that act only on per-path state: you might still run into trouble there if your request handler generates responses asynchronously. Further, any code with access to the server XPCOM component could modify it between requests even if you only ever used or modified that state while generating synchronous responses.) JavaScript’s run-to-completion behavior will save you in simple cases, but with anything moderately complex you are playing with fire, and if you do it wrong you will get burned.
getState
and setState
¶
getState
and setState
are designed for the case where a single
request handler needs to store information from a first request of it
for use in processing a second request of it — say, for example, if you
wanted to implement a request handler implementing a counter:
/**
* Generates a response whose body is "0", "1", "2", and so on. each time a
* request is made. (Note that browser caching might make it appear
* to not quite have that behavior; a Cache-Control header would fix
* that issue if desired.)
*/
function handleRequest(request, response)
{
var counter = +getState("counter"); // convert to number; +"" === 0
response.write("" + counter);
setState("counter", "" + ++counter);
}
The useful feature of these two methods is that this state doesn’t bleed
outside the single path at which it resides. For example, if the above
SJS were at /counter
, the value returned by getState("counter")
at some other path would be completely distinct from the counter
implemented above. This makes it much simpler to write stateful handlers
without state accidentally bleeding between unrelated handlers.
Note
State saved by this method is specific to the HTTP path,
excluding query string and hash reference. /counter
,
/counter?foo
, and /counter?bar#baz
all share the same state
for the purposes of these methods. (Indeed, non-shared state would be
significantly less useful if it changed when the query string
changed!)
Note
The predefined __LOCATION__
state
contains the native path of the SJS file itself. You can pass the
result directly to the nsILocalFile.initWithPath()
. Example:
thisSJSfile.initWithPath(getState('__LOCATION__'));
getObjectState
and setObjectState
¶
getObjectState
and setObjectState
support the remaining
functionality not provided by the above methods: storing non-string
values (object values or null
). These two methods are the same as
getSharedState
and setSharedState
in that state is visible
across paths; setObjectState
in one handler will expose that value
in another handler that uses getObjectState
with the same key. (This
choice was intentional, because object values already expose mutable
state that you have to be careful about using.) This functionality is
particularly useful for cooperative request handlers where one request
suspends another, and that second request must then be resumed at a
later time by a third request. Without object-valued storage you’d need
to resort to polling on a string value using either of the previous
state APIs; with this, however, you can make precise callbacks exactly
when a particular event occurs.
getObjectState
in an SJS differs in one important way from
getObjectState
accessed via XPCOM. In XPCOM the method takes a
single string argument and returns the object or null
directly. In
SJS, however, the process to return the value is slightly different:
function handleRequest(request, response)
{
var key = request.hasHeader("key")
? request.getHeader("key")
: "unspecified";
var obj = null;
getObjectState(key, function(objval)
{
// This function is called synchronously with the object value
// associated with key.
obj = objval;
});
response.write("Keyed object " +
(obj && Object.prototype.hasOwnProperty.call(obj, "doStuff")
? "has "
: "does not have ") +
"a doStuff method.");
}
This idiosyncratic API is a restriction imposed by how sandboxes currently work: external functions added to the sandbox can’t return object values when called within the sandbox. However, such functions can accept and call callback functions, so we simply use a callback function here to return the object value associated with the key.
Advanced Dynamic Response Creation¶
The default behavior of request handlers is to fully construct the
response, return, and only then send the generated data. For certain use
cases, however, this is infeasible. For example, a handler which wanted
to return an extremely large amount of data (say, over 4GB on a 32-bit
system) might run out of memory doing so. Alternatively, precise control
over the timing of data transmission might be required so that, for
example, one request is received, “paused” while another request is
received and completes, and then finished. httpd.js solves this problem
by defining a processAsync()
method which indicates to the server
that the response will be written and finished by the handler. Here’s an
example of an SJS file which writes some data, waits five seconds, and
then writes some more data and finishes the response:
var timer = null;
function handleRequest(request, response)
{
response.processAsync();
response.setHeader("Content-Type", "text/plain", false);
response.write("hello...");
timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
timer.initWithCallback(function()
{
response.write("world!");
response.finish();
}, 5 * 1000 /* milliseconds */, Ci.nsITimer.TYPE_ONE_SHOT);
}
The basic flow is simple: call processAsync
to mark the response as
being sent asynchronously, write data to the response body as desired,
and when complete call finish()
. At the moment if you drop such a
response on the floor, nothing will ever terminate the connection, and
the server cannot be stopped (the stop API is asynchronous and
callback-based); in the future a default connection timeout will likely
apply, but for now, “don’t do that”.
Full documentation for processAsync()
and its interactions with
other methods may, as always, be found in
netwerk/test/httpserver/nsIHttpServer.idl
.
Manual, Arbitrary Response Creation¶
The standard mode of response creation is fully synchronous and is
guaranteed to produce syntactically correct responses (excluding
headers, which for the most part may be set to arbitrary values).
Asynchronous processing enables the introduction of response handling
coordinated with external events, but again, for the most part only
syntactically correct responses may be generated. The third method of
processing removes the correct-syntax property by allowing a response to
contain completely arbitrary data through the seizePower()
method.
After this method is called, any data subsequently written to the
response is written directly to the network as the response, skipping
headers and making no attempt whatsoever to ensure any formatting of the
transmitted data. As with asynchronous processing, the response is
generated asynchronously and must be finished manually for the
connection to be closed. (Again, nothing will terminate the connection
for a response dropped on the floor, so again, “don’t do that”.) This
mode of processing is useful for testing particular data formats that
are either not HTTP or which do not match the precise, canonical
representation that httpd.js generates. Here’s an example of an SJS file
which writes an apparent HTTP response whose status text contains a null
byte (not allowed by HTTP/1.1, and attempting to set such status text
through httpd.js would throw an exception) and which has a header that
spans multiple lines (httpd.js responses otherwise generate only
single-line headers):
function handleRequest(request, response)
{
response.seizePower();
response.write("HTTP/1.1 200 OK Null byte \u0000 makes this response malformed\r\n" +
"X-Underpants-Gnomes-Strategy:\r\n" +
" Phase 1: Collect underpants.\r\n" +
" Phase 2: ...\r\n" +
" Phase 3: Profit!\r\n" +
"\r\n" +
"FAIL");
response.finish();
}
While the asynchronous mode is capable of producing certain forms of
invalid responses (through setting a bogus Content-Length header prior
to the start of body transmission, among others), it must not be used in
this manner. No effort will be made to preserve such implementation
quirks (indeed, some are even likely to be removed over time): if you
want to send malformed data, use seizePower()
instead.
Full documentation for seizePower()
and its interactions with other
methods may, as always, be found in
netwerk/test/httpserver/nsIHttpServer.idl
.
Example Uses of the Server¶
Shorter examples (for tests which only do one test):
netwerk/test/unit/test_bug331825.js
netwerk/test/unit/test_httpcancel.js
netwerk/test/unit/test_cookie_header.js
Longer tests (where you’d need to do multiple async server requests):
netwerk/test/httpserver/test/test_setstatusline.js
netwerk/test/unit/test_content_sniffer.js
netwerk/test/unit/test_authentication.js
netwerk/test/unit/test_event_sink.js
netwerk/test/httpserver/test/
Examples of modifying HTTP headers in files may be found at
netwerk/test/httpserver/test/data/cern_meta/
.
Future Directions¶
The server, while very functional, is not yet complete. There are a number of things to fix and features to add, among them support for pipelining, support for incrementally-received requests (rather than buffering the entire body before invoking a request handler), and better conformance to the MUSTs and SHOULDs of HTTP/1.1. If you have suggestions for functionality or find bugs, file them in Testing-httpd.js .