Gecko Processes

Before Creating a New Process

Firefox started out as a one process application. Then, one became two as NPAPI plugins like Flash were pushed into their own process (plugin processes) for security and stability reasons. Then, it split again so that the browser could also disentangle itself from web content (content processes). Then, implementations on some platforms developed processes for graphics (“GPU” processes). And for media codecs. And VR. And file URLs. And sockets. And even more content processes. And so on…

Here is an incomplete list of good reasons we’ve created new processes:

  • Separating HTML and JS from the browser makes it possible to secure the browser and the rest of the system from them, even when those APIs are compromised.

  • Browser stability was also improved by separating HTML and JS from the browser, since catastrophic failures related to a tab could be limited to the tab instead of crashing the browser.

  • Site isolation requires additional processes to separate HTML and JS for different sites. The separation of memory spaces undermines many types of exploits.

  • Sandboxing processes offers great security guarantees but requires making tradeoffs between power and protection. More processes means more options. For example, we heavily sandbox content processes to protect from external code, while the File process, which is a content process that can access file:// URLs, has a sandbox that is similar but allows access to local files.

  • One of the benefits of the GPU process was that it improved browser stability by separating a system component that had frequent stability issues – GPU drivers. The same logic inspired the NPAPI (Flash) plugin process.

Informed by this history, there is some of non-obvious preparation that you should do before starting down this path. This falls under the category of “First, do no harm”:

  • Consult the Platform and IPC teams (#ipc) to develop the plan for the way your process will integrate with the systems in which it will exist, as well as how it will be handled on any platforms where it will not exist. For example, an application’s process hierarchy forms a tree where one process spawns another. Currently, all processes in Firefox are spawned by the main process (excepting the launcher process). There is good reason for this, mostly based on our sandboxing restrictions that forbid non-main processes from launching new processes themselves. But it means that the main process will need to know to create your process. If you make the decision to do this from, say, a content process, you will need a safe, performant and stable way to request this of the main process. You will also need a way to efficiently communicate directly with your new process. And you will need to consider limitations of some platforms (think Android) where you may not want to or not be able to spawn the new process.

  • Consult the sandboxing team (#hardening) to discuss what the sandbox for your new process will look like. Anything that compromises security is a non-starter. You may, for instance, want to create a new process to escape the confines of the sandbox in a content process. This can be legitimate, for example you may need access to some device API that is unavailable to a content process, but the security for your new process will then have to come from a different source. “I won’t run Javascript” is not sufficient. Keep in mind that your process will have to have some mechanism for communication with other processes to be useful, so it is always a potential target.

Note

Firefox has, to date, undergone exactly one occurrence of the removal of a process type. In 2020, the NPAPI plugin process was removed when the last supported plugin, Adobe’s FlashPlayer, reached its end-of-life.

Firefox Process Hierarchy

This diagram shows the primary process types in Firefox.

graph TD RDD -->|PRemoteDecoderManager| Content RDD(Data Decoder) ==>|PRDD| Main Launcher --> Main Main ==>|PContent| Content Main ==>|PSocketProcess| Socket(Network Socket) Main ==>|PGMP| GMP(Gecko Media Plugins) VR ==>|PVR| Main GPU ==>|PGPU| Main Socket -->|PSocketProcessBridge| Content GPU -->|PCompositorManager| Main GPU -->|PCompositorManager| Content Content -->|PGMPContent| GMP VR -->|PVRGPU| GPU

Warning

The main process is sometimes called the UI process, the chrome process, the browser process or the parent process. This is true for documentation, conversation and, most significantly, code. Due to the syntactic overlap with IPDL actors, that last name can get pretty confusing. Less commonly, the content process is called the renderer process, which is it’s name in Chromium code. Since the content process sandbox won’t allow it, Firefox never does (hardware) rendering in the content/rendering process!

The arrows point from the parent side to the child. Bolded arrows indicate the first top-level actors for the various process types. The other arrows show important actors that are usually the first connections established between the two processes. These relationships difficult to discern from code. Processes should clearly document their top-level connections in their IPDL files.

Some process types only exist on some platforms and some processes may only be created on demand. For example, Mac builds do not use a GPU process but instead fold the same actor connections into its main process (except PGPU, which it does not use). These exceptions are also very hard to learn from code and should be clearly documented.

about:processes shows statistics for the processes in a currently running browser. It is also useful to see the distribution of web pages across content processes.

Adding a New Type of Process

Adding a new process type doesn’t require any especially difficult steps but it does require a lot of steps that are not obvious. This section will focus on the steps as it builds an example. It will be light on the details of the classes and protocols involved. Some implementations may need to seek out a deeper understanding of the components set up here but most should instead strive for simplicity.

In the spirit of creating a responsible process, the sample will connect several components that any deployed Gecko process is likely to need. These include configuring a sandbox, registration with the CrashReporter service and (“minimal”) XPCOM initialization. Consult documentation for these components for more information on their integration.

This example will be loosely based on the old (now defunct) IPDL Extending a Protocol example for adding a new actor. We will add a command to the browser’s navigator JS object, navigator.getAssistance(). When the user enters the new command in, say, the browser’s console window, it will create a new process of our new Demo process type and ask that process for “assistance” in the form of a string that it will then print to the console. Once that is done, the new process will be cleanly destroyed.

Code for the complete demo can be found here.

Common Architecture

Every type of process (besides the launcher and main processes) needs two classes and an actor pair to launch. This sample will be adding a process type we call Demo.

  • An actor pair where the parent actor is a top-level actor in the main process and the child is the (first) top-level actor in the new process. It is common for this actor to simply take the name of the process type. The sample uses PDemo, so it creates DemoParent and DemoChild actor subclasses as usual (see IPDL: Inter-Thread and Inter-Process Message Passing).

  • A subclass of GeckoChildProcessHost that exists in the main process (where new processes are created) and handles most of the machinery needed for new process creation. It is common for these names to be the process type plus ProcessParent or ProcessHost. The sample uses DemoParent::Host, a private class, which keeps GeckoChildProcessHost out of the Demo process’ public interface since it is large, complicated and mostly unimportant externally. This complexity is also why it is a bad idea to add extra responsibilities to the Host object that inherits it.

  • A subclass of ProcessChild that exists in the new process. These names are usually generated by affixing ProcessChild or ProcessImpl to the type. The sample will use DemoChild::Process, another private class, for the same reasons it did with the Host.

A fifth class is optional but integration with common services requires something like it:

  • A singleton class that “manages” the collective of processes (usually the Host objects) of the new type in the main process. In many instances, there is at most one instance of a process type, so this becomes a singleton that manages a singleton… that manages a singleton. Object ownership is often hard to establish between manager objects and the hosts they manage. It is wise to limit the power of these classes. This class will often get its name by appending ProcessManager to the process type. The sample provides a very simple manager in DemoParent::Manager.

Finally, it is highly probable and usually desirable for the new process to include another new top-level actor that represents the top-level operations and communications of the new process. This actor will use the new process as a child but may have any other process as the parent, unlike PDemo whose parent is always the main process. This new actor will be created by the main process, which creates a pair of Endpoint objects specifically for the desired process pairing, and then sends those Endpoint objects to their respective processes. The Demo example is interesting because the user can issue the command from a content process or the main one, by opening the console in a normal or a privileged page (e.g. about:sessionrestore), respectively. Supporting both of these cases will involve very little additional effort. The sample will show this as part of implementing the second top-level actor pair PDemoHelpline in Connecting With Other Processes, where the parent can be in either the main or a content process.

The rest of the sections will explain how to compose these classes and integrate them with Gecko.

Process Bookkeeping

To begin with, look at the geckoprocesstypes generator which adds the bones for a new process (by defining enum values and so on). Some further manual intervention is still required, and you need to follow the following checklists depending on your needs.

Basic requirements

Graphics

If you need graphics-related interaction, hack into gfxPlatform

  • Add a call to your process manager init in gfxPlatform::Init() in gfxPlatform

  • Add a call to your process manager shutdown in gfxPlatform::Shutdown() in gfxPlatform

Android

You might want to talk with #geckoview maintainers to ensure if this is required or applicable to your new process type.

Crash reporting
Memory reporting

Throughout the linked code, please consider those methods more as boilerplate code that will require some trivial modification to fit your exact usecase.

If you want to add a test that ensures proper behavior, you can have a look at the utility process memory report test

Process reporting

Those elements will be used for exposing processes to users in some about: pages. You might want to ping #fluent-reviewers to ensure if you need your process there.

Profiler
  • Add definition of PProfiler to your new IPDL

  • Make sure your initialization path contains a SendInitProfiler. You will want to perform the call once a OnChannelConnected is issued, thus ensuring your new process is connected to IPC.

  • Provide an implementation for InitProfiler

  • You will probably want to make sure your child process code register within the profiler a proper name, otherwise it will default to GeckoMain ; this can be done by issuing profiler_set_process_name(nsCString("XxX")) on the child init side.

Static Components

The amount of changes required here are significant, Bug 1740485: Improve StaticComponents code generation tracks improving that.

  • Update allowance in those configuration files to match new process selector that includes your new process. When exploring those components definitions, keep in mind that you are looking at updating processes field in the Classes object. The ProcessSelector value will come from what the reader writes based on the instructions below. Some of these also contains several services, so you might have to ensure you have all your bases covered. Some of the components might not need to be updated as well.

  • Within static components generator

    • Add new definition in ProcessSelector for your new process ALLOW_IN_x_PROCESS = 0x..

    • Add new process selector masks including your new process definition

    • Also add those into the PROCESSES structure

  • Within module definition

    • Add new definition in enum ProcessSelector

    • Add new process selector mask including the new definition

    • Update kMaxProcessSelector

  • Within nsComponentManager

    • Add new selector match in ProcessSelectorMatches for your new process (needed?)

    • Add new process selector for gProcessMatchTable in nsComponentManagerImpl::Init()

Glean telemetry
  • Ensure your new IPDL includes on the child side

  • Provide a parent-side implementation for FOGData

  • Provide a child-side implementation for FlushFOGData

  • Child-side should flush its FOG data at IPC ActorDestroy

  • Child-side test metrics

  • Within FOGIPC

    • Add handling of your new process type within FlushAllChildData() here and SendFOGData() here

    • Add support for sending test metrics in TestTriggerMetrics() here

  • Handle process shutdown in register_process_shutdown() of glean

Third-Party Modules
  • Ensure your new IPDL includes on the child side

  • Provide a parent side implementation for both

  • Add handling of your new process type in MultiGetUntrustedModulesData::GetUntrustedModuleLoadEvents() here

  • Update your IPDL and make sure your Init() can receive a boolean for isReadyForBackgroundProcessing like here, then within the child’s RecvInit() make sure a call to DllServices’s StartUntrustedModulesProcessor() is performed.

  • Ensure your new IPDL includes for the parent side

  • Provide an implementation on the parent side

  • Expose your new process type as supported in UntrustedModulesProcessor::IsSupportedProcessType() like others

  • Update UntrustedModulesProcessor::SendGetModulesTrust() to call your new child process

Sandboxing

Sandboxing changes related to a new process can be non-trivial, so it is strongly advised that you reach to the Sandboxing team in #hardening to discuss your needs prior to making changes.

Linux Sandbox

Linux sandboxing mostly works by allowing / blocking system calls for child process and redirecting (brokering) some from the child to the parent. Rules are written in a specific DSL: BPF.

MacOS Sandbox
  • Add new case handling in GeckoChildProcessHost::StartMacSandbox() of GeckoChildProcessHost

  • Add new entry in enum MacSandboxType defined in macOS sandbox header

  • Within macOS sandbox core handle the new MacSandboxType in

    • MacSandboxInfo::AppendAsParams() in the switch statement

    • StartMacSandbox() in the series of if/else statements. This code sets template values for the sandbox string rendering, and is running on the side of the main process.

    • StartMacSandboxIfEnabled() in this switch statement. You might also need a GetXXXSandboxParamsFromArgs() that performs CLI parsing on behalf of StartMacSandbox().

  • Create the new sandbox definition file security/sandbox/mac/SandboxPolicy<XXX>.h for your new process <XXX>, and make it exposed in the EXPORTS.mozilla section of moz.build. Those rules follows a specific Scheme-like language. You can learn more about it in Apple Sandbox Guide as well as on your system within /System/Library/Sandbox/Profiles/.

Windows Sandbox
  • Introduce a new SandboxBroker::SetSecurityLevelForXXXProcess() that defines the new sandbox in the sandbox broker basing yourself on this example

  • Add new case handling in WindowsProcessLauncher::DoSetup() calling SandboxBroker::SetSecurityLevelForXXXProcess() in GeckoChildProcessHost. This will apply actual sandboxing rules to your process.

Sandbox tests

Creating the New Process

The sample does this in DemoParent::LaunchDemoProcess. The core behavior is fairly clear:

/* static */
bool DemoParent::LaunchDemoProcess(
        base::ProcessId aParentPid, LaunchDemoProcessResolver&& aResolver) {
    UniqueHost host(new Host(aParentPid, std::move(aResolver)));

    // Prepare "command line" startup args for new process
    std::vector<std::string> extraArgs;
    if (!host->BuildProcessArgs(&extraArgs)) {
      return false;
    }

    // Async launch creates a promise that we use below.
    if (!host->AsyncLaunch(extraArgs)) {
      return false;
    }

    host->WhenProcessHandleReady()->Then(
      GetCurrentSerialEventTarget(), __func__,
      [host = std::move(host)](
          const ipc::ProcessHandlePromise::ResolveOrRejectValue&
              aResult) mutable {
        if (aResult.IsReject()) {
          host->ResolveAsFailure();
          return;
        }

        auto actor = MakeRefPtr<DemoParent>(std::move(host));
        actor->Init();
      });
}

First, it creates an object of our GeckoChildProcessHost subclass (storing some stuff for later). GeckoChildProcessHost is a base class that abstracts the system-level operations involved in launching the new process. It is the most substantive part of the launch procedure. After its construction, the code prepares a bunch of strings to pass on the “command line”, which is the only way to pass data to the new process before IPDL is established. All new processes will at least include -parentBuildId for validating that dynamic libraries are properly versioned, and shared memory for passing user preferences, which can affect early process behavior. Finally, it tells GeckoChildProcessHost to asynchronously launch the process and run the given lambda when it has a result. The lambda creates DemoParent with the new host, if successful.

In this sample, the DemoParent is owned (in the reference-counting sense) by IPDL, which is why it doesn’t get assigned to anything. This simplifies the design dramatically. IPDL takes ownership when the actor calls Bind from the Init method:

DemoParent::DemoParent(UniqueHost&& aHost)
    : mHost(std::move(aHost)) {}

DemoParent::Init() {
  mHost->TakeInitialEndpoint().Bind(this);
  // ...
  mHost->MakeBridgeAndResolve();
}

After the Bind call, the actor is live and communication with the new process can begin. The constructor concludes by initiating the process of connecting the PDemoHelpline actors; Host::MakeBridgeAndResolve will be covered in Creating a New Top Level Actor. However, before we get into that, we should finish defining the lifecycle of the process. In the next section we look at launching the new process from the new process’ perspective.

Warning

The code could have chosen to create a DemoChild instead of a DemoParent and the choice may seem cosmetic but it has substantial implications that could affect browser stability. The most significant is that the prohibitibition on synchronous IPDL messages going from parent to child can no longer guarantee freedom from multiprocess deadlock.

Initializing the New Process

The new process first adopts the Demo process type in XRE_InitChildProcess, where it responds to the Demo values we added to some enums above. Specifically, we need to choose the type of MessageLoop our main thread will run (this is discussed later) and we need to create our ProcessChild subclass. This is not an insignificant choice so pay close attention to the MessageLoop options:

MessageLoop::Type uiLoopType;
switch (XRE_GetProcessType()) {
  case GeckoProcessType_Demo:
    uiLoopType = MessageLoop::TYPE_MOZILLA_CHILD;  break;
  // ...
}

// ...

UniquePtr<ProcessChild> process;
switch (XRE_GetProcessType()) {
    // ...
    case GeckoProcessType_Demo:
      process = MakeUnique<DemoChild::Process>(parentPID);
      break;
}

We then need to create our singleton DemoChild object, which can occur in the constructor or the Process::Init() call, which is common. We store a strong reference to the actor (as does IPDL) so that we are guaranteed that it exists as long as the ProcessChild does – although the message channel may be closed. We will release the reference either when the process is properly shutting down or when an IPC error closes the channel.

Init is given the command line arguments constructed above so it will need to be overridden to parse them. It does this, binds our actor by calling Bind as was done with the parent, then initializes a bunch of components that the process expects to use:

bool DemoChild::Init(int aArgc, char* aArgv[]) {
#if defined(MOZ_SANDBOX) && defined(XP_WIN)
  mozilla::SandboxTarget::Instance()->StartSandbox();
#elif defined(__OpenBSD__) && defined(MOZ_SANDBOX)
  StartOpenBSDSandbox(GeckoProcessType_Demo);
#endif

  if (!mozilla::ipc::ProcessChild::InitPrefs(aArgc, aArgv)) {
    return false;
  }

  if (NS_WARN_IF(NS_FAILED(nsThreadManager::get().Init()))) {
    return false;
  }

  if (NS_WARN_IF(!TakeInitialEndpoint().Bind(this))) {
    return false;
  }

  // ... initializing components ...

  if (NS_FAILED(NS_InitMinimalXPCOM())) {
    return false;
  }

  return true;
}

This is a slimmed down version of the real Init method. We see that it establishes a sandbox (more on this later) and then reads the command line and preferences that we sent from the main process. It then initializes the thread manager, which is required by for the subsequent Bind call.

Among the list of components we initialize in the sample code, XPCOM is special. XPCOM includes a suite of components, including the component manager, and is usually required for serious Gecko development. It is also heavyweight and should be avoided if possible. We will leave the details of XPCOM development to that module but we mention XPCOM configuration that is special to new processes, namely ProcessSelector. ProcessSelector is used to determine what process types have access to what XPCOM components. By default, a process has access to none. The code adds enums for selecting a subset of process types, like ALLOW_IN_GPU_RDD_VR_SOCKET_UTILITY_AND_DEMO_PROCESS, to the ProcessSelector enum in gen_static_components.py and Module.h. It then updates the selectors in various components.conf files and hardcoded spots like nsComponentManager.cpp to add the Demo processes to the list that can use them. Some modules are required to bootstrap XPCOM and will cause it to fail to initialize if they are not permitted.

At this point, the new process is idle, waiting for messages from the main process that will start the PDemoHelpline actor. We discuss that in Creating a New Top Level Actor below but, first, let’s look at how the main and Demo processes will handle clean destruction.

Destroying the New Process

Gecko processes have a clean way for clients to request that they shutdown. Simply calling Close() on the top level actor at either endpoint will begin the shutdown procedure (so, PDemoParent::Close or PDemoChild::Close). The only other way for a child process to terminate is to crash. Each of these three options requires some special handling.

Note

There is no need to consider the case where the parent (main) process crashed, because the Demo process would be quickly terminated by Gecko.

In cases where Close() is called, the shutdown procedure is fairly straightforward. Once the call completes, the actor is no longer connected to a channel – messages will not be sent or received, as is the case with any normal top-level actor (or any managed actor after calling Send__delete__()). In the sample code, we Close the DemoChild when some (as yet unwritten) Demo process code calls DemoChild::Shutdown.

/* static */
void DemoChild::Shutdown() {
  if (gDemoChild) {
    // Wait for the other end to get everything we sent before shutting down.
    // We never want to Close during a message (response) handler, so
    // we dispatch a new runnable.
    auto dc = gDemoChild;
    RefPtr<nsIRunnable> runnable = NS_NewRunnableFunction(
        "DemoChild::FinishShutdown",
        [dc2 = std::move(gDemoChild)]() { dc2->Close(); });
    dc->SendEmptyMessageQueue(
        [runnable](bool) { NS_DispatchToMainThread(runnable); },
        [runnable](mozilla::ipc::ResponseRejectReason) {
          NS_DispatchToMainThread(runnable);
        });
  }
}

The comment in the code makes two important points:

  • Close should never be called from a message handler (e.g. in a RecvFoo method). We schedule it to run later.

  • If the DemoParent hasn’t finished handling messages the DemoChild sent, or vice-versa, those messages will be lost. For that reason, we have a trivial sentinel message EmptyMessageQueue that we simply send and wait to respond before we Close. This guarantees that the main process will have handled all of the messages we sent before it. Because we know the details of the PDemo protocol, we know that this means we won’t lose any important messages this way. Note that we say “important” messages because we could still lose messages sent from the main process. For example, a RequestMemoryReport message sent by the MemoryReporter could be lost. The actor would need a more complex shutdown protocol to catch all of these messages but in our case there would be no point. A process that is terminating is probably not going to produce useful memory consumption data. Those messages can safely be lost.

Debugging Process Startup looks at what happens if we omit the EmptyMessageQueue message.

We can also see that, once the EmptyMessageQueue response is run, we are releasing gDemoChild, which will result in the termination of the process.

DemoChild::~DemoChild() {
  // ...
  XRE_ShutdownChildProcess();
}

At this point, the DemoParent in the main process is alerted to the channel closure because IPDL will call its ActorDestroy method.

void DemoParent::ActorDestroy(ActorDestroyReason aWhy) {
  if (aWhy == AbnormalShutdown) {
    GenerateCrashReport(OtherPid());
  }
  // ...
}

IPDL then releases its (sole) reference to DemoParent and the destruction of the process apparatus is complete.

The ActorDestroy code shows how we handle the one remaining shutdown case: a crash in the Demo process. In this case, IPDL will detect the dead process and free the DemoParent actor as above, only with an AbnormalShutdown reason. We generate a crash report, which requires crash reporter integration, but no additional “special” steps need to be taken.

Creating a New Top Level Actor

We now have a framework that creates the new process and connects it to the main process. We now want to make another top-level actor but this one will be responsible for our intended behavior, not just bootstrapping the new process. Above, we saw that this is started by Host::MakeBridgeAndResolve after the DemoParent connection is established.

bool DemoParent::Host::MakeBridgeAndResolve() {
  ipc::Endpoint<PDemoHelplineParent> parent;
  ipc::Endpoint<PDemoHelplineChild> child;

  auto resolveFail = MakeScopeExit([&] { mResolver(Nothing()); });

  // Parent side is first argument (main/content), child is second (demo).
  nsresult rv = PDempHelpline::CreateEndpoints(&parent, &child);

  // ...

  if (!mActor->SendCreateDemoHelplineChild(std::move(child))) {
    NS_WARNING("Failed to SendCreateDemoHelplineChild");
    return false;
  }

  resolveFail.release();
  mResolver(Some(std::move(parent)));
  return true;
}

Because the operation of launching a process is asynchronous, we have configured this so that it creates the two endpoints for the new top-level actors, then we send the child one to the new process and resolve a promise with the other. The Demo process creates its PDemoHelplineChild easily:

mozilla::ipc::IPCResult DemoChild::RecvCreateDemoHelplineChild(
    Endpoint<PDemoHelplineChild>&& aEndpoint) {
  mDemoHelplineChild = new DemoHelplineChild();
  if (!aEndpoint.Bind(mDemoHelplineChild)) {
    return IPC_FAIL(this, "Unable to bind DemoHelplineChild");
  }
  return IPC_OK();
}

MakeProcessAndGetAssistance binds the same way:

RefPtr<DemoHelplineParent> demoHelplineParent = new DemoHelplineParent();
if (!endpoint.Bind(demoHelplineParent)) {
  NS_WARNING("Unable to bind DemoHelplineParent");
  return false;
}
MOZ_ASSERT(ok);

However, the parent may be in the main process or in content. We handle both cases in the next section.

Connecting With Other Processes

DemoHelplineParent::MakeProcessAndGetAssistance is the method that we run from either the main or the content process and that should kick off the procedure that will result in sending a string (that we get from a new Demo process) to a DOM promise. It starts by constructing a different promise – one like the mResolver in Host::MakeBridgeAndResolve in the last section that produced a Maybe<Endpoint<PDemoHelplineParent>>. In the main process, we just make the promise ourselves and call DemoParent::LaunchDemoProcess to start the procedure that will result in it being resolved as already described. If we are calling from the content process, we simply write an async PContent message that calls DemoParent::LaunchDemoProcess and use the message handler’s promise as our promise:

/* static */
bool DemoHelplineParent::MakeProcessAndGetAssistance(
    RefPtr<mozilla::dom::Promise> aPromise) {
  RefPtr<LaunchDemoProcessPromise> resolver;

  if (XRE_IsContentProcess()) {
    auto* contentChild = mozilla::dom::ContentChild::GetSingleton();
    MOZ_ASSERT(contentChild);

    resolver = contentChild->SendLaunchDemoProcess();
  } else {
    MOZ_ASSERT(XRE_IsParentProcess());
    auto promise = MakeRefPtr<LaunchDemoProcessPromise::Private>(__func__);
    resolver = promise;

    if (!DemoParent::LaunchDemoProcess(
            base::GetCurrentProcId(),
            [promise = std::move(promise)](
                Maybe<Endpoint<PDemoHelplineParent>>&& aMaybeEndpoint) mutable {
              promise->Resolve(std::move(aMaybeEndpoint), __func__);
            })) {
      NS_WARNING("Failed to launch Demo process");
      resolver->Reject(NS_ERROR_FAILURE);
      return false;
    }
  }

  resolver->Then(
      GetMainThreadSerialEventTarget(), __func__,
      [aPromise](Maybe<Endpoint<PDemoHelplineParent>>&& maybeEndpoint) mutable {
        if (!maybeEndpoint) {
          aPromise->MaybeReject(NS_ERROR_FAILURE);
          return;
        }

        RefPtr<DemoHelplineParent> demoHelplineParent = new DemoHelplineParent();
        Endpoint<PDemoHelplineParent> endpoint = maybeEndpoint.extract();
        if (!endpoint.Bind(demoHelplineParent)) {
          NS_WARNING("Unable to bind DemoHelplineParent");
          return false;
        }
        MOZ_ASSERT(ok);

        // ... communicate with PDemoHelpline and write message to console ...
      },
      [aPromise](mozilla::ipc::ResponseRejectReason&& aReason) {
        aPromise->MaybeReject(NS_ERROR_FAILURE);
      });

  return true;
}

mozilla::ipc::IPCResult ContentParent::RecvLaunchDemoProcess(
    LaunchDemoProcessResolver&& aResolver) {
  if (!DemoParent::LaunchDemoProcess(OtherPid(),
                                      std::move(aResolver))) {
    NS_WARNING("Failed to launch Demo process");
  }
  return IPC_OK();
}

To summarize, connecting processes always requires endpoints to be constructed by the main process, even when neither process being connected is the main process. It is the only process that creates Endpoint objects. From that point, connecting is just a matter of sending the endpoints to the right processes, constructing an actor for them, and then calling Endpoint::Bind.

Completing the Sample

We have covered the main parts needed for the sample. Now we just need to wire it all up. First, we add the new JS command to Navigator.webidl and Navigator.h/Navigator.cpp:

partial interface Navigator {
  [Throws]
  Promise<DOMString> getAssistance();
};

already_AddRefed<Promise> Navigator::GetAssistance(ErrorResult& aRv) {
  if (!mWindow || !mWindow->GetDocShell()) {
    aRv.Throw(NS_ERROR_UNEXPECTED);
    return nullptr;
  }

  RefPtr<Promise> echoPromise = Promise::Create(mWindow->AsGlobal(), aRv);
  if (NS_WARN_IF(aRv.Failed())) {
    return nullptr;
  }

  if (!DemoHelplineParent::MakeProcessAndGetAssistance(echoPromise)) {
    aRv.Throw(NS_ERROR_FAILURE);
    return nullptr;
  }

  return echoPromise.forget();
}

Then, we need to add the part that gets the string we use to resolve the promise in MakeProcessAndGetAssistance (or reject it if it hasn’t been resolved by the time ActorDestroy is called):

using DemoPromise = MozPromise<nsString, nsresult, true>;

/* static */
bool DemoHelplineParent::MakeProcessAndGetAssistance(
    RefPtr<mozilla::dom::Promise> aPromise) {

    // ... construct and connect demoHelplineParent ...

    RefPtr<DemoPromise> promise = demoHelplineParent->mPromise.Ensure(__func__);
    promise->Then(
        GetMainThreadSerialEventTarget(), __func__,
        [demoHelplineParent, aPromise](nsString aMessage) mutable {
          aPromise->MaybeResolve(aMessage);
        },
        [demoHelplineParent, aPromise](nsresult aErr) mutable {
          aPromise->MaybeReject(aErr);
        });

    if (!demoHelplineParent->SendRequestAssistance()) {
      NS_WARNING("DemoHelplineParent::SendRequestAssistance failed");
    }
}

mozilla::ipc::IPCResult DemoHelplineParent::RecvAssistance(
    nsString&& aMessage, const AssistanceResolver& aResolver) {
  mPromise.Resolve(aMessage, __func__);
  aResolver(true);
  return IPC_OK();
}

void DemoHelplineParent::ActorDestroy(ActorDestroyReason aWhy) {
  mPromise.RejectIfExists(NS_ERROR_FAILURE, __func__);
}

The DemoHelplineChild has to respond to the RequestAssistance method, which it does by returning a string and then calling Close on itself when the string has been received (but we do not call Close in the Recv method!). We use an async response to the GiveAssistance message to detect that the string was received. During closing, the actor’s ActorDestroy method then calls the DemoChild::Shutdown method we defined in Destroying the New Process:

mozilla::ipc::IPCResult DemoHelplineChild::RecvRequestAssistance() {
  RefPtr<DemoHelplineChild> me = this;
  RefPtr<nsIRunnable> runnable =
      NS_NewRunnableFunction("DemoHelplineChild::Close", [me]() { me->Close(); });

  SendAssistance(
      nsString(HelpMessage()),
      [runnable](bool) { NS_DispatchToMainThread(runnable); },
      [runnable](mozilla::ipc::ResponseRejectReason) {
        NS_DispatchToMainThread(runnable);
      });

  return IPC_OK();
}

void DemoHelplineChild::ActorDestroy(ActorDestroyReason aWhy) {
  DemoChild::Shutdown();
}

During the Demo process lifetime, there are two references to the DemoHelplineChild, one from IPDL and one from the DemoChild. The call to Close releases the one held by IPDL and the other isn’t released until the DemoChild is destroyed.

Running the Sample

To run the sample, build and run and open the console. The new command is navigator.getAssistance().then(console.log). The message sent by SendAssistance is then logged to the console. The sample code also includes the name of the type of process that was used for the DemoHelplineParent so you can confirm that it works from main and from content.

Debugging Process Startup

Debugging a child process at the start of its life is tricky. With most platforms/toolchains, it is surprisingly difficult to connect a debugger before the main routine begins execution. You may also find that console logging is not yet established by the operating system, especially when working with sandboxed child processes. Gecko has some facilities that make this less painful.

Debugging with IPDL Logging

This is also best seen with an example. To start, we can create a bug in the sample by removing the EmptyMessageQueue message sent to DemoParent. This message was intended to guarantee that the DemoParent had handled all messages sent before it, so we could Close with the knowledge that we didn’t miss anything. This sort of bug can be very difficult to track down because it is likely to be intermittent and may manifest more easily on some platforms/architectures than others. To create this bug, replace the SendEmptyMessageQueue call in DemoChild::Shutdown:

auto dc = gDemoChild;
RefPtr<nsIRunnable> runnable = NS_NewRunnableFunction(
    "DemoChild::FinishShutdown",
    [dc2 = std::move(gDemoChild)]() { dc2->Close(); });
dc->SendEmptyMessageQueue(
    [runnable](bool) { NS_DispatchToMainThread(runnable); },
    [runnable](mozilla::ipc::ResponseRejectReason) {
      NS_DispatchToMainThread(runnable);
    });

with just an (asynchronous) call to Close:

NS_DispatchToMainThread(NS_NewRunnableFunction(
    "DemoChild::FinishShutdown",
    [dc = std::move(gDemoChild)]() { dc->Close(); }));

When we run the sample now, everything seems to behave ok but we see messages like these in the console:

###!!! [Parent][RunMessage] Error: (msgtype=0x410001,name=PDemo::Msg_InitCrashReporter) Channel closing: too late to send/recv, messages will be lost

[Parent 16672, IPC I/O Parent] WARNING: file c:/mozilla-src/mozilla-unified/ipc/chromium/src/base/process_util_win.cc:167
[Parent 16672, Main Thread] WARNING: Not resolving response because actor is dead.: file c:/mozilla-src/mozilla-unified/ipc/glue/ProtocolUtils.cpp:931
[Parent 16672, Main Thread] WARNING: IPDL resolver dropped without being called!: file c:/mozilla-src/mozilla-unified/ipc/glue/ProtocolUtils.cpp:959

We could probably figure out what is happening here from the messages but, with more complex protocols, understanding what led to this may not be so easy. To begin diagnosing, we can turn on IPC Logging, which was defined in the IPDL section on Message Logging. We just need to set an environment variable before starting the browser. Let’s turn it on for all PDemo and PDemoHelpline actors:

MOZ_IPC_MESSAGE_LOG="PDemo,PDemoHelpline"

To underscore what we said above, when logging is active, the change in timing makes the error message go away and everything closes properly on a tested Windows desktop. However, the issue remains on a Macbook Pro and the log shows the issue rather clearly:

[time: 1627075553937959][63096->63085] [PDemoChild] Sending  PDemo::Msg_InitCrashReporter
[time: 1627075553949441][63085->63096] [PDemoParent] Sending  PDemo::Msg_CreateDemoHelplineChild
[time: 1627075553950293][63092->63096] [PDemoHelplineParent] Sending  PDemoHelpline::Msg_RequestAssistance
[time: 1627075553979151][63096<-63085] [PDemoChild] Received  PDemo::Msg_CreateDemoHelplineChild
[time: 1627075553979433][63096<-63092] [PDemoHelplineChild] Received  PDemoHelpline::Msg_RequestAssistance
[time: 1627075553979498][63096->63092] [PDemoHelplineChild] Sending  PDemoHelpline::Msg_GiveAssistance
[time: 1627075553980105][63092<-63096] [PDemoHelplineParent] Received  PDemoHelpline::Msg_GiveAssistance
[time: 1627075553980181][63092->63096] [PDemoHelplineParent] Sending reply  PDemoHelpline::Reply_GiveAssistance
[time: 1627075553980449][63096<-63092] [PDemoHelplineChild] Received  PDemoHelpline::Reply_GiveAssistance
[tab 63092] NOTE: parent actor received `Goodbye' message.  Closing channel.
[default 63085] NOTE: parent actor received `Goodbye' message.  Closing channel.
[...]
###!!! [Parent][RunMessage] Error: (msgtype=0x420001,name=PDemo::Msg_InitCrashReporter) Channel closing: too late to send/recv, messages will be lost
[...]
[default 63085] NOTE: parent actor received `Goodbye' message.  Closing channel.

The imbalance with Msg_InitCrashReporter is clear. The message was not Received before the channel was closed. Note that the first Goodbye for the main (default) process is for the PDemoHelpline actor – in this case, its child actor was in a content (tab) process. The second default process Goodbye is from the Demo process, sent when doing Close. It might seem that it should handle the Msg_InitCrashReporter if it can handle the later Goodbye but this does not happen for safety reasons.

Early Debugging For A New Process

Let’s assume now that we still don’t understand the problem – maybe we don’t know that the InitCrashReporter message is sent internally by the CrashReporterClient we initialized. Or maybe we’re only looking at Windows builds. We decide we’d like to be able to hook a debugger to the new process so that we can break on the SendInitCrashReporter call. Attaching the debugger has to happen fast – process startup probably completes in under a second. Debugging this is not always easy.

Windows users have options that work with both the Visual Studio and WinDbg debuggers. For Visual Studio users, there is an easy-to-use VS addon called the Child Process Debugging Tool that allows you to connect to all processes that are launched by a process you are debugging. So, if the VS debugger is connected to the main process, it will automatically connect to the new Demo process (and every other launched process) at the point that they are spawned. This way, the new process never does anything outside of the debugger. Breakpoints, etc work as expected. The addon mostly works like a toggle and will remain on until it is disabled from the VS menu.

WinDbg users can achieve essentially the same behavior with the .childdbg command. See the docs for details but essentially all there is to know is that .childdbg 1 enables it and .childdbg 0 disables it. You might add it to a startup config file (see the WinDbg -c command line option)

Linux and mac users should reference gdb’s detach-on-fork. The command to debug child processes is set detach-on-fork off. Again, the behavior is largely what you would expect – that all spawned processes are added to the current debug session. The command can be added to .gdbinit for ease. At the time of this writing, lldb does not support automatically connecting to newly spawned processes.

Finally, Linux users can use rr for time-travel debugging. See Debugging Firefox with rr for details.

These solutions are not always desirable. For example, the fact that they hook all spawned processes can mean that targeting breakpoints to one process requires us to manually disconnect many other processes. In these cases, an easier solution may be to use Gecko environment variables that will cause the process to sleep for some number of seconds. During that time, you can find the process ID (PID) for the process you want to debug and connect your debugger to it. OS tools like ProcessMonitor can give you the PID but it will also be clearly logged to the console just before the process waits.

Set MOZ_DEBUG_CHILD_PROCESS=1 to turn on process startup pausing. You can also set MOZ_DEBUG_CHILD_PAUSE=N where N is the number of seconds to sleep. The default is 10 seconds on Windows and 30 on other platforms.

Pausing for the debugger is not a panacea. Since the environmental variables are not specific to process type, you will be forced to wait for all of the processes Gecko creates before you wait for it to get to yours. The pauses can also end up exposing unknown concurrency bugs in the browser before it even gets to your issue, which is good to discover but doesn’t fix your bug. That said, any of these strategies would be enough to facilitate easily breaking on SendInitCrashReporter and finding our sender.